
First thing I did was research the trophies so I could tactfully avoid getting locked out of achieving any of them, and the second thing I did was research the character creation mechanics, the hidden math and strange development choices made by designers in seconds that greatly affect the experience of playing, so as to optimize my character. I was craving one, and decided to pick up New Vegas because I burnt out the first time I tried to play through it. Replaying Fallout: New Vegas, a game I didn’t actually beat when I first picked it up years ago, taught me valuable lessons.Įver since I first took hippogriffs across Kalimdor in World of Warcraft, I’ve liked the concept of open world games. This is more of what it’s like for me to try to play video games in general these days. More locations, more quests, more guns, more garbage cluttering your inventory, more factions, more companions, more, more, more, more, more, and who cares whether any of it is well-written, well-conceived, challenging, or fun.īut that’s not what I’m writing here. It means that the industry has pushed towards, not away, from the concept of quantity over quality. The amount of entertainment one can extract from the gameplay is horrifically mismatched with the amount of story content contained within, but it’s less of a problem here than in the likes of Fallout 4, which is a genuinely terrifying reality. If anything, the gameplay of New Vegas is better simply because it’s less bloated.

New Vegas, though created by a different development studio, plays very similarly to that game, which doesn’t speak highly of Fallout 4 at all since Bethesda made so little meaningful progress in the years between this game’s release and that one’s. If what you’re looking for is an assessment of the quality of the narrative and gameplay of Fallout: New Vegas, look elsewhere - I suggest my review for Fallout 4.

Starring: Ron Perlman, Wayne Newton, Matthew Perry, Kris Kristofferson, Felicia Day, Dave Foley, Danny Trejo, Rob Corddry, Wil Wheaton
